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Thread Statistics | Show CCP posts - 5 post(s) |

Ban Doga
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Posted - 2009.12.26 13:50:00 -
[1]
Edited by: Ban Doga on 26/12/2009 13:50:45
Originally by: thisisnotmikaldrey
Originally by: Boomershoot Edited by: Boomershoot on 26/12/2009 03:35:20
Originally by: Lijhal 2) why do we have dmg modifiers with 9 diggits behind the comma ? i mean, whats the reason to have a 9,234856219875 dmg modifier onto my pulse lasers ? wouldnt 9,24 do the same ? your game is all about math, so lets reduce server calculations a lot by changing dmg modifiers into "real" numbers .. imagine the calculations a server have to do if 1000 ppl are hiting one target with those numbers....
    
This made my day, CCP is currently facepalming as we speak.
****ING TYPOS~
i know bugger all about how much lag that code generates but this has always weirded me out but i gues its to to with how everything stacks and how your standings etc just never get to +10
IF they looked at the excessive number generation id also look at how standings are applied and take alliance standings as simply -10 -5 0 +5 +10 (hate/dislike/dont care/admire/love) or something on those lines .. . ive never userstood the reasons for generation the standings on a sliding scale when effectivly theres is only 5 varients.
also i would force corps to have alliance standings overrule are priority and even consider them not generating corp sttandings and have them all neutral and use alliance only. its a nightmare seeing mixed standings even when under the same badge :/ could also solve pos shooty shooty errors.
Your standing can and will become 10.0 (even without skill bonuses).
And there are more than just 5 variants. E.g. anchoring a POS in highsec needs 10x the faction standing of the system you want to anchor in. So your -10 -5 0 +5 +10 would require this to be changed.
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Ban Doga
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Posted - 2010.01.04 21:18:00 -
[2]
Originally by: CCP Tanis
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How to connect to the Test Servers for this test: Each test will require making 2 separate installs as we will be testing on 2 different servers! (patches will be made available for both ahead of time)
- Make 2 copies of the current Tranquility (TQ) client
- One test will not require a patch (it will use the TQ build)
- We will provide a link to a special patch for these tests in the coming days.
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I can see no link to this special patch you mentioned.
Even if I can leave the office early enough to be home by the time the test starts I would still need to find the patch, download and apply it.
Guess you don't need that many people for this test... 
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Ban Doga
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Posted - 2010.01.06 17:47:00 -
[3]
Originally by: Hekktor Zarkon why would they need 500ppl on the test server to get a clue what causes the lag on dominion build in comparisation to apocrypha code?
I think they did exactly what they needed - run 2 almost identical situations, one on apo one on domi and check the DIFFERENCE in the collected traffic data..
and yes, there WAS a difference, so the chances are high that they can track down what causes the lag in dominion code...
Because some people think the grid loading bug (iow. responsive client but no grid) is different than the lag we had in this test. So getting more people to get this grid loading trouble could/would show a different problem.
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Ban Doga
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Posted - 2010.01.12 06:10:00 -
[4]
(Almost) a week has passed since the first test took place and the second test was cancelled.
Are there any updates on this issue yet? Any idea if the second test will be conducted and when?
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Ban Doga
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Posted - 2010.01.19 08:12:00 -
[5]
(Almost) two weeks have passed since the first test took place and the second test was cancelled.
Are there any updates on this issue yet? Any idea if the second test will be conducted and when?
I saw that there is no patch available for SISI right now and a dev posted this is because of testing an RC. Does this mean there will be a new release on TQ soonÖ? Will that release address the performance issue?
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